Reducing digital divide effects through student engagement in coordinated game design, online resource use, and social computing activities in school
نویسندگان
چکیده
Participating in online social, cultural, and political activities requires digital skill and knowledge. This study investigates how sustained student engagement in game design and social media use can attenuate the relations between socioeconomic factors and digital inequality among youth. This study of 242 middle and high school students participating in the Globaloria project shows that participation eliminates gender effects, and reduces parent education effects in home computer use. Further, students from schools with lower parent education show greater increases in frequency of school technology engagement. Globaloria participation also weakens the link between prior school achievement and advanced technology activities. Results offer evidence that school-based digital literacy programs can attenuate digital divide effects known to occur crosssectionally in the general U.S. population.
منابع مشابه
Information Uses and Learning Outcomes During Guided Discovery in a Blended E-Learning Game Design Program for Secondary Computer Science Education
This study investigates middle school and high school students’ online information uses and social constructivist engagement during a blended e-learning program of game design for computer science education. Students use a learning management system (LMS) pre-populated with curriculum and resources, participating in an in-school class, daily for credit and a grade for a year, with non-expert te...
متن کاملThe Digital Gap in Patients' Use of Health Information Technology and Effective Factors and Strategies; a Systematic Review
Introduction: The digital divide means economic and social inequality for access to and use of ICT. Information and communication technology, despite the spatial and temporal barriers, can provide a valuable opportunity for patients to access health information. The aim of this study was to identify factors affecting the digital divide in patients and ways to reduce it. Materials and Methods: ...
متن کاملEnhancing Student Engagement Through Social Media A School of Business Case Study
While many universities have been deploying both electronic learning (eLearning) and social media applications for academic purposes, there is currently little research on the impact on their use on students’ overall learning experiences and associated learning possibiliti...
متن کاملDigital Citizenship with Social Media: Participatory Practices of Teaching and Learning in Secondary Education
This article explores how social media use in formal and informal learning spaces can support the development of digital citizenship for secondary school students. As students increasingly spend large amounts of time online (e.g., an average of six hours of screen time per day, excluding school and homework), it is critical that they are developing skills enabling them to find, evaluate, and sh...
متن کاملThe Role of Digital Reality Technologies in Libraries: A Systemic Review
Introduction: Fourth-generation libraries can no longer be satisfied with web software facilities and must use technologies, including digital realities to increase the level of service and attract clients. Therefore, this review aimed to identify the roles and effects of these technologies in libraries. Methods: In this systematic review, PubMed, Web of Science, Scopus, and Google Scholar adv...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- JASIST
دوره 67 شماره
صفحات -
تاریخ انتشار 2016